Scene Texture node

Left Toolbar > Mesh icon Mesh Nodes > Model icon Scene Textures

The Scene Textures node defines the textures to be rendered in the Model Viewport, and takes as input the images in the graph that will be used as the textures of the model.

input
Model in Albedo

output
Model in Albedo in the Model Viewport

Procedure

To generate a 3D Texture image:

  1. On the left toolbar choose Mesh Nodes > Scene Textures. Mesh icon > Model icon

  2. Drag the Scenes Textures icon into the Node Graph.

    Scenes Textures node

  3. Connect the input images into the input sockets of the Scenes Textures node.

  4. In the attributes panel load one or more OBJ models.

  5. Set the position attributes of the models.

  6. Open the Scenes Viewport. (View > Show Scenes Viewport)

Inputs

Albedo
The albedo texture of the model.

Normal
The normal texture of the model.

Rough.
The roughness texture of the model.

Metal.
The metalness texture of the model.

Occlussion.
The occlusion texture of the model.

Diffuse.
The diffuse texture of the model.

Specular.
The specular texture of the model.

Glossiness.
The glossiness texture of the model.

Outputs

All outputs are identical to the inputs. The outputs are used by the Scene Viewport to take the texture from the Scene Textures node.

Attributes Panel

Scene Textures attributes

Scenes
A list with the models grouped by the Model node.
Click on a model to set it as the current model.

Add Model
Adds a new model to the list and sets it as the current model.

Delete Model
Deletes the current model.

Name
The name of the current model.

File
Opens a File Open window to select the model file to be added to the project.
Supported Formats: OBJ.

Reload File
Reloads the current model from its file.

Position
Sets the position of the model in the Model Viewport.

Show
Show or hides the current model.

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Scenes Info

Mesh Nodes

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