Render Texture node

Left Toolbar > Compose icon Texture Nodes > Grow icon Render Texture node

The Render Texture node renders a procedural texture into an image.

input
In0 Tex A procedural texture node.

output
In2 Img A raster image with the rendered procedural texture.

Procedure

To render a procedural texture to an image:

  1. On the left toolbar choose Texture Nodes > Render Texture. 3D icon > Blend Normal icon

  2. Drag the Render Texture icon into the Node Graph.

    Blend Normal node

  3. Connect the output of an texture node into the Tex input in the Render Texture node.

  4. Adjust the attributes of the Render Texture node to define the rendering attributes.

Inputs

Tex A procedural texture node.

Outputs

Img A raster image with the rendered procedural texture.

Attributes Panel

Blend Normal attributes

Position X Defines the position x of the rendered image.

Position Y Defines the position y of the rendered image.

Size X Defines the size x of the rendered image.

Size Y Defines the size y of the rendered image.

Start X Defines the position x in texture space from where to start rendering the texture.

Start Y Defines the position y in texture space from where to start rendering the texture.

Start Z Defines the position z in texture space from where to start rendering the texture.

Range X Defines the range x in texture space for rendering the texture.

Range Y Defines the range x in texture space for rendering the texture.

Seamless If checked, the texture is rendered as a seamless tileable texture.

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