Texture Multiply node

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The Texture Multiply node multiplies the color and opacity of the two input textures and returns it.

input
Tex Tex A procedural Billow texture.

Tex Tex A procedural Voronoi texture.

output
In2 Tex The procedural Billow and Voronoi textures with a Texture Multiply.

Procedure

To apply a Texture Multiply:

  1. On the left toolbar choose Texture Nodes > Texture Multiply. Textures icon > Texture Multiply icon

  2. Drag the Texture Multiply icon into the Node Graph.

    Texture Multiply node

  3. Adjust the attributes of the Texture Multiply node.

Note

Procedural textures are not displayed in the Image Viewport. To preview procedural images use the Texture Preview window, and to convert them to raster images use the Render Texture node.

Inputs

Tex A
A procedural texture node.

Tex B
A procedural texture node.

Outputs

Tex
A procedural texture.

Attributes Panel

Texture Multiply attributes

No attributes
The Texture Multiply node has no attributes.